Contributing

What is glutInitDisplayMode?

What is glutInitDisplayMode?

glutInitDisplayMode() allows you to control the mode for subsequent OpenGLUT windows. Allowable displayMode is a combination of: – GLUT_RGB. Red, green, blue framebuffer.

What is glutInitDisplayMode in OpenGL?

In OpenGL glutInitDisplayMode() The main function of this function is to specify the type of display mode when creating a window. The function prototype is: void glutInitDisplayMode(unsigned int mode); The mode parameter is a possible Boolean combination predefined in the glut library.

What is Glut_depth?

GLUT_DEPTH – allocate a Z-buffer for hidden surface elimination. GLUT_ACCUM – allocate an accumulation buffer. GLUT_STENCIL- allocate a stencil buffer. We will primarily use RGB, SINGLE (or DOUBLE) and DEPTH.

What is Glut_single?

When drawing to a single buffered context (GLUT_SINGLE), there is only one framebuffer that is used to draw and display the content. This means, that you draw more or less directly to the screen. In addition, things draw last in a frame are shown for a shorter time period then objects at the beginning.

What is glutSwapBuffers?

Description. Performs a buffer swap on the layer in use for the current window. Specifically, glutSwapBuffers promotes the contents of the back buffer of the layer in use of the current window to become the contents of the front buffer. The contents of the back buffer then become undefined.

What is glutInitWindowSize?

Name. glutInitWindowSize – Requests future windows to open at a given width/height..

What is glClearColor?

The glClearColor function specifies the red, green, blue, and alpha values used by glClear to clear the color buffers. Values specified by glClearColor are clamped to the range [0,1].

What is single buffer?

Single buffering describes the case when for each input that needs to be loaded into shared memory, there will be a single shared memory buffer and a single CudaDMA object managing that buffer. Single buffering is best used when resources such as shared memory and registers are already constrained.

What is glutPostRedisplay?

glutPostRedisplay marks the current window as needing to be redisplayed. Usage void glutPostRedisplay(void); Description. Mark the normal plane of current window as needing to be redisplayed. The next iteration through glutMainLoop, the window’s display callback will be called to redisplay the window’s normal plane.

What is the use of glutSwapBuffers API?

glutSwapBuffers swaps the buffers of the current window if double buffered. Performs a buffer swap on the layer in use for the current window. Specifically, glutSwapBuffers promotes the contents of the back buffer of the layer in use of the current window to become the contents of the front buffer.

What is glutReshapeFunc?

glutReshapeFunc sets the reshape callback for the current window. The reshape callback is triggered when a window is reshaped. A reshape callback is also triggered immediately before a window’s first display callback after a window is created or whenever an overlay for the window is established.

Which is the display mode in glutinitdisplaymode?

Requested display mode bitmask. glutInitDisplayMode () allows you to control the mode for subsequent OpenGLUT windows. Red, green, blue framebuffer. Red, green, blue, alpha framebuffer. Indexed color framebuffer. Single-buffered mode. Double-buffered mode. Accumulation buffer. Alpha channel. Depth buffering. Stencil buffering.

How many Python examples of glut.glutinitdisplaymode are there?

Python GLUT.glutInitDisplayMode – 30 examples found. These are the top rated real world Python examples of OpenGL.GLUT.glutInitDisplayMode extracted from open source projects. You can rate examples to help us improve the quality of examples.

What is the bit mask for Glut display mode?

Display mode, normally the bitwise OR-ing of GLUT display mode bit masks. See values below: GLUT_RGBA Bit mask to select an RGBA mode window. This is the default if neither GLUT_RGBAnor GLUT_INDEXare specified.

How to do a depth buffer in glutinitdisplaymode?

Shows that depth buffering must be done by specifying the GL_DEPTH flag in glutInitDisplayMode and enable GL_DEPTH_TEST. Illustrates the reshape callback, which is absolutely essential for preserving the aspect ratio of the drawing.